Studio 5d4, random homebrew and thoughts

The Scarp Forger

This was made for a player of mine in the online campaign I DM. This was before we had an artificer join. He would ask to steal what he could to craft them into weapons, and he ended up being the lockpicker/trap disarm guy, so I just made him a subclass based around that idea for his ranger character. This has been playtested extensively (he's been playing this subclass every week for 8 months).


Scrap Forger

The Forge Raider is a master scavenger and craftsman, adept at repurposing found weapons, armor, and magical items to create powerful, weaponized armor for their beast companion or enhance their own weapons with innovative attachments. These rangers travel the world, seeking out ancient battlegrounds, abandoned fortresses, and forgotten ruins to salvage materials and enhance their allies.

Tools with a Repurpose

Beginning at 3rd level, disassembling and reassembling salvaged items you find increases your knowledge by sheer brute force of weapons and armor in the world. You gain proficiency in either Tinker’s tools or Smith’s tools and can be used as an arcane focus for casting your ranger spells.

Makeshift Casting

Your ability to create makeshift items with the remnants of leftover items has manifested in spells you know. You learn an additional mending spell. When you reach certain levels in this subclass you learn additional spells, as shown in the Scrap Forger Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
3rd Identify
5th Knock
9th Conjure Barrage
13th Fabricate
17th Legend Lore

Scrap Punk

Starting at 3rd level, you can choose one of the following abilities:

Junkyard Buddy. At 3rd level, you bond with a creature that becomes your partner in battle. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower or use the Beast of Metallurgy stat block (detailed below). Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest.

The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can use your bonus action to verbally command it to take the Attack, Dash, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

If you are incapacitated or absent, your beast companion acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when making an opportunity attack.

While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.

If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn't hostile to you and that meets the requirements.

You can also salvage and repurpose mundane weapons and armor into either a Battle Armament or War Harnesses. Choose from one from the following features:

Junk Modding. You can salvage various items to create an attachment for your weapon. Choose from one of the attachments below:

Drek Meister

Starting at 7th level, you become a Drek Meister, refining your skills to a competent level. You may choose one of the options granted at 3rd level, or choose to upgrade an existing feature from one of the options below:

Calibrated Junkyard Buddy

Calibrated Junk Modding

Salvage Savant

Starting at 11th level, you become a salvage savant, refining your skills to an proficient level. You may choose one of the options granted at 5th level, provided you have the prerequisite, or choose to upgrade an existing feature from one of the options below:

Refined Junkyard Buddy

Refined Junk Modding

Wreckage Reconstructionist

Starting at 15th level, you become a wreckage reconstructionist, perfecting your skills to an expert level. You can choose one option from each of the 3rd, 5th, and 7th features that you have not chosen. The requirements for that option is removed for the sake of this feature. In addition, Trials of Inexperience condition is replaced with Scavenge-tech Manifest.

Scavenge-tech Manifest. You have perfected transforming the bits and bobs, junk, and scraps that you have found with precision and speed, allowing you to create one-time use items during battle. When a creature, using a weapon or wearing armor, within 5 feet of you, drops to 0 hit points, roll a percentile dice. On a roll of 100, you are able to create an item that replicates one of the features of the creature. The GM (DM) decides on what feature is granted. It cannot replicate Legendary Actions. If it is a spell, it uses your spellcasting modifier and spell save if applicable. It can only be used a number of times equal to your proficiency, but breaks at the end of 24 hours.

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